This adventure contains no ‘box text’ meaning no descriptors, I’m leaving that to the GM. It does contain a lot and the session could take a lot longer than one might think from a ‘micro’ adventure.
But then again, isn’t that the point ;)
After a long travel guarding a caravan of good the party arrived in Dermust for some much needed R&R. As you are unloading the gear and putting away the horses the party is jumped by a group of ‘bandits’ and taken prisoner. Now you have to escape and find out why you were attacked in the first place.